You and your fellow players are space pirates known for your dastardly deeds all over the galaxy. Your latest adventure? Mutiny!
The 1st Mate is leading a mutiny against the Captain and players are split into two teams, the loyalists and the mutineers.
Try to gain control of the ship, but be careful because if crew morale gets too high or too low, one team could flip an enemy player over to their side!
Watch the video to learn more:
Any player not in the Control Mission gets to participate in the Morale Mission, so choose wisely. That means every player is involved on every turn and the strategy is thrilling and layered.
If crew morale gets too high or too low, someone might flip sides... and it could be you!
Do you like climactic endings? The Final Mission to diffuse the bomb is just that. Send suspected mutineers to the brig to stop them from voting, but if you don't capture them all, they'll win!
Who do you choose for the Control Mission, knowing everyone else will join the Morale Mission? Is your team in bad shape in ship's morale? Maybe you should put those you trust in the Morale Mission. Or maybe you want to put suspected mutineers in the Morale Mission and play the odds there, since only half of those votes get revealed. What will you choose?
Before revealing Control Mission votes, each player can try to predict the outcome. Do you think there's a mutineer involved? Will they sabotage or pretend to be loyal? If you guess right, you can choose either a Block or an Immunity Token as a reward for the Final Mission.
If the Control Mission is sabotaged, the Mission Leader can choose 1 of 3 powers:
1. Add an extra vote to the next Morale Mission
2. Turn in their Spy Token to look at one other player's role card (can only be done once per game)
3. Take two extra Block Tokens, two extra Immunity Tokens, or one of each
But was the mission sabotaged because there was a mutineer or because the Mission Leader wanted to use a power?
You won't know who your fellow mutineers are, but if you develop suspicions, so will others. Try to figure out who the loyalists are and then make them look suspicious by casting doubt on their actions or by always sabotaging missions they're in. Sow doubt and cause chaos!
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